A recent study addresses this very issue by examining the relationship between video game-related friendships and low self-esteem, as measured by social anxiety. Drawing on a representative sample of German gamers, the study indicates that socially anxious gamers tend to use online game spaces differently than their less anxious peers, and report tangible differences in the way they view themselves.
The first set of findings is that gamers are significantly less social, particularly when it comes to the types of friendships that they form. Compared to a control group, gamers had fewer friends who visited each other on average, were significantly less likely to regularly communicate with others in person, and had significantly lower numbers of friends in common with friends in the control group. In addition, gamers were significantly less likely to talk to others on a regular basis, to consider others important in their lives, and to be concerned about whether or not their opinions and beliefs would be considered worthy by others. You can get more information about bandarqq.
In another set of findings, gamers showed differences in their different emotional responses to stressful situations. They reported more anxiety after facing a social situation than did individuals from the control group and displayed an increased stress response to negative emotional stimuli (such as being ignored). Interestingly, they also showed an increased stress reaction to a negative physical stimulus (such as having a stranger pick up their phone). Lastly, they showed higher levels of hostility and sadness when faced with emotional challenges.
Overall, it appears that many gamers are not comfortable with these environments, especially since many of these environments often involve online games. These findings come as no surprise to those who have studied online gaming, because in recent years many adults have begun to feel the negative effects of being immersed in a virtual world. While the study does not examine why some gamers experience increased emotional problems, the study does point to the many benefits of playing video games, and to the importance of having meaningful relationships.
This study also highlights the importance of maintaining good relationships outside the video game world. By maintaining relationships and connections outside of gaming, we can help ourselves and others feel more connected to others. This will make us a stronger community and may prevent many forms of loneliness from arising in our day-to-day lives.
In conclusion, this research provides much-needed context to the current concerns of video game studies, particularly regarding the relationship between video games and relationships. It is important for researchers to continue exploring these topics because many adults and children have been negatively affected by online gaming.